Wow. It isn't that difficult to balance a kit... especially with Game Insights and Quality Assurance at their disposal.
1 comments
This isnt a balance issue, this was a bug issue related to an oversight with some bigger internal combat changes. I cant give definite specifics, but its because of a bug- Not a balance issue.
wait, how broken IS witch? you mentioned that potion multi-hits?
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It can 1 shot you if you hold still. Imo it's still easy to beat since you can easily dodge the pots and avoid letting witch get close
Daze Pot can multi hit and is not disappearing on hit like it normally would. For some reason, the radius also broke, so its actually smaller (which is kinda nice).

But basically, Daze Pot normally does either 5 or 7 damage, based on if you hit with splash or if you hit a player directly with the potion. In most games I have been playing, Daze Pot has been consistently hitting 3-4 times- So instead of 5 or 7 damage, its 15-20 or 21-28.

This makes it comfortably 2-3 shot most kits, even with regen- And at 5+ hits, you start getting 1-shot-kills from full health against lower armor kits.
that would be good
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No wtf I loved abusing it
k

idrc what happens tbh, I don't play SSM