New track "Open Heart" feat. Lissie is available now! http://smarturl.it/openheart "The Longest Road (Deadmau5 Remix)" by Morgan Page (ft. Lissie), from The Longest Road, available now. Download on iTunes: http://smarturl.it/longestroad Watch more videos
Hey all! We've implemented a new feature for Titans and Eternals - /chatsnap. This enables us to directly see chat logs from them in reports, and if you are a Titan or Eternal you will be required to use this from the 18th of December onwards.
Please read http://www.mineplex.com/forums/m/11929946/viewthread/29169323-chatsnap-introduction-titan for more information on the topic.
2016 has been a big year for Discord. We grew from a little hangout to a place that 25 million people use to play games with their friends. We also found a CRT on the sidewalk so we could play Melee without lag. Big year for us. Time doesn't stop
I remember a time when you could purchase a game and get the full experience, then pay some extra if you wanted to get an expansion with some additional content to play that wasn't necessary to move on. Now it feels like you purchase a game and get the skeleton of a game, and pay in order to fill those empty spaces and things that should've been filled when you played the game. Its become more of a cash grab than an actual experience.
Take the video game Destiny for example. I used to play the game quite a bit before I came over to Mineplex (this was around when it came out late last year) and I enjoyed it quite a bit, but the game felt extremely short and under developed. The story felt quite shallow and wasn't worth $60. Along with that, the grinding was ridiculous and it felt like I was just spending hours of doing the same thing to keep up with the game. Then the DLCs came around (I bought both House of Wolves and The Dark Below) and it fixed some of the issues, but nothing was really fixed until The Taken King came out after I stopped. By now, you would've payed $140 on a game that should've been $60 to begin with.
The same goes just today with the recent mobile game from Nintendo "Super Mario Run" which looked like it might actually be decent. People started playing it, and it was found out you could play three levels and then a price tag of $10 was placed on the game. It's outrageous because three levels may gather 30 minutes to an hour gameplay depending on how well you did, then to throw that massive price on it.
The gaming industry really needs to step it up with these types of things. If continued down this path, people are going to start going off the gaming industry because they aren't getting what they deserve. That being a finished game. I am actually afraid that if something isn't done, it will just get worse and worse to the point of being physically unplayable.