Pokémon 1
DA96 - Pokémon
DA97-DA98 - HP
DA99 - Level
DA9A - Status
DA9B-DA9C - Types
DA9D - Held Item (When traded to Generation II)
DA9E-DAA1 - Moves
DAA2-DAA3 - Trainer ID
DAA4-DAA6 - Experience
DAA7-DAA8 - HP EV
DAA9-DAAA - Attack EV
DAAB-DAAC - Defense EV
DAAD-DAAE - Speed EV
DAAF-DAB0 - Special EV
DAB1 - Attack/Defense IV
DAB2 - Speed/Special IV
DAB3-DAB6 - PP Moves
Currently, many more memory addresses can be found in the Pokémon Red disassembly project ( WRAM, VRAM, HRAM). C103 - Your Picture CC2F - CC35 - Item highlighted with Select (01 = first item, 00 = no item, etc.)
Requirements
Money to enter the Safari Zone
Access to Route 13
A Pokémon with Teleport
An available long-range Trainer and a free Trainer on another Route.
Preferably a Pokémon with Fly
Preferably the Soul Badge to Fly
A Pokémon with a specific move-set. Its first two moves must have 11 characters (technically 13 characters with 4Es included), and its third move must be Super Glitch. The fourth move is unimportant.
Example : a Level 24 LM4 that knows Counter, Wrap and Super Glitch in this exact order
Procedure
Prepare your Super Glitcher, a Pokémon with Fly and a Pokémon with Teleport
Fly away from a long-range Trainer to another location with a free Trainer.
Battle that Trainer to get your start menu back.
Fly to Fuschia City and enter the Safari Zone
Exit, say 'no', save and reset the game.
Exit the Safari Zone and say 'no' to activate the Glitch City glitch.
Go to Route 13 (east of Fuschia City) and keep walking around until the 500 steps run out.
You'll be warped back to the Safari Zone gate, exit to enter the Route 13 Glitch City.
Press the start menu and open the Pokémon menu (important), then switch your Super Glitch Pokémon to the first position and Teleport away (important you use this instead of Fly as Flying will update the screen data). Walk back to where you flew away from the Trainer-Fly glitch Trainer and the menu should pop up.
Press 'Save' and the F9h box-set will appear. Press 'No'.
Exit the menu.
A battle will begin, with the Gym Leader theme playing. The game will also state that the Pokémon is hooked.
End the battle, the overworld palette will be glitched.
Jump off a ledge and you'll stay in mid-air and will be able to walk through walls.
Read description for more information: TheZZAZZGlitch recently discovered the way Super Glitch works. He found that since the names of Super Glitch moves can depend on the game's memory and normally don't have a 50h terminator, when the game copies the na
Free Japanese global studies and languages course. Everything is available online, and they supplement with Genki which I have (and I may be able to scan for any potential learners) :3
Masami Ikeda-Lamm, and Yoshimi Nagaya. 21G.501 Japanese I, Fall 2012. (Massachusetts Institute of Technology: MIT OpenCourseWare), http://ocw.mit.edu (Accessed). License: Creative Commons BY-NC-SA For more information about using these materials and the C